BDKPlayer will teach you how to make a basic aimbot in CSGO. You should already know the basics, this is not a beginner tutorial. This is for people wanting to learn how to make a basic aimbot and wanting to understand the math behind it.
It’s basic trigonometry, but even basic trigonometry can be confusing. In order to to write a CalcAngle function or a AimAt function you need to understand the basics of the pythagorean theorem and euclidean geometry. Basics things you want to understand in regards to angles/triangles are sine, cosine & tangent. And their inverses, arcsine, arccosine, and arctangent.
You will learn how we apply these terms to making an aimbot. Making an aimbot is the same for almost every game, you only need to make minor modifications to your CalcAngle function.
Download source code and discuss here:
Counter-Strike: Global Offensive (CSGO) is a 32 bit multiplayer first-person shooter developed by Valve and Hidden Path Entertainment. It was released in August 2012 and is one of the most popular FPS games with over 20 million monthly active users. Counterstrike is a Source Engine game with many common design paradigms with other source engine games.
In this CSGO aimbot and calcange tutorial you will learn how to make a counter strike global offensive aim bot that will automatically detect the closest enemy and position your player entity cursor over the enemy for headshots. Once the enemy dies, the cursor will reposition over the next closest enemy. This example is injected internally as a DLL and is written in Visual Studio. The goal of a counterstrike aimbot is to always look at the enemy’s head. The code is written in C++ and will teach you how to use offsets for view position, enemy head position, and entity lists to make the cheat function. This cheat uses Hazedumper CSGO offset dumper to quickly pull relevant offsets for the current CSGO version, as CSGO is frequently updated and offsets will change as the game updates.
Recommended: Launch CSGO in -insecure mode while developing this hack.
Use GH Injector to inject DLL to game process
Use HazeDumper or GH Dumper to dump updated offsets before using this tutorial. The offsets in the video may not work
As part of creating a calcangle bot, you will learn how to use the basic trigonometry necessary for an aimbot such as the difference between radians and degrees (units of viewangle), how to inverse a sin operation with asin, and how to make a three dimensional vector class with operator overflows for vector math to multiply, add, subtract, and normalize the vectors necessary for a CSGO hack. You will need to subtract the punchAngle from the previous viewAngle and original punch.
At the end of the video, you will have successfully made a working CSGO hack aimbot and be able to play without aiming. You will also be able to perform vector math and understand how to make C++ bots that can control the playerEntity view and modify where the player shooter is aiming.
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